On 21/03/07, Stephan Rose kermos@somrek.net wrote:
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet
So if nobody is doing anything there I might look into that.
I've got a mostly working patch for implementing StretchRect using the EXT_framebuffer_blit extension. That can handle filtering as well, if we would actually pass the filter through.