On Mon, 7 Nov 2005, Oliver Stieber wrote:
Hmm, pressing prntScrn with the patch cause this (which does not happen without the patch)
Hmm. I thought I'd fixed that one.
you can edit wined3d/swapchain.c function IWineD3DSwapChainImpl_GetFrontBufferData and add memset(&desc, 0, sizeof(desc)); after ENTER_GL() and before desc.Width = &width;
It helped.
Peter