On 22 March 2011 08:59, Joshua Beck jxb091000@utdallas.edu wrote:
What do you think?
Does the pglXMakeCurrent() call a few lines above succeed? We should probably check the result of that call. Nevertheless, this means something is broken with your GL setup, so while the error handling could be improved, it's not going to make the application work. With the NVIDIA drivers this kind of thing typically happens when you have a version mismatch between libGL and the kernel module.