On Wed, 9 Mar 2022 at 11:48, Stefan Dösinger stefan@codeweavers.com wrote:
@@ -253,7 +253,6 @@ void resource_cleanup(struct wined3d_resource *resource)
device_resource_released(resource->device, resource); }
- wined3d_resource_acquire(resource); wined3d_cs_destroy_object(resource->device->cs, wined3d_resource_destroy_object, resource);
}
Is that safe? If yes, the reason why is useful information to include in the commit message.