Hi,
Il 19/01/22 13:10, Matteo Bruni ha scritto:
According to some testing I did on the side, it looks like HLSL_TYPE_BOOL should use ULT / UGE instead (and I resent it with that change). Not the biggest deal, our bool handling needs a lot of work anyway...
Agree, that's right. I probably wrote that patch before realizing that TRUE is encoded as ~0.
Thanks, Giovanni.