Nikolay Sivov nsivov@codeweavers.com wrote:
On 5/12/22 16:23, Dmitry Timoshkov wrote:
static HRESULT STDMETHODCALLTYPE d2d_bitmap_Map(ID2D1Bitmap1 *iface, D2D1_MAP_OPTIONS options, D2D1_MAPPED_RECT *mapped_rect) {
- FIXME("iface %p, options %#x, mapped_rect %p stub!\n", iface, options, mapped_rect);
- struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap1(iface);
- ID3D11Device *device;
- ID3D11DeviceContext *context;
- D3D11_TEXTURE2D_DESC texture_desc;
- ID3D11Texture2D *staging_texture;
- D3D11_MAPPED_SUBRESOURCE mapped_subresource;
- HRESULT hr;
- return E_NOTIMPL;
- TRACE("iface %p, options %#x, mapped_rect %p.\n", iface, options, mapped_rect);
- ID3D11Resource_GetDevice(bitmap->resource, &device);
- ID3D11Device_GetImmediateContext(device, &context);
- ID3D11Texture2D_GetDesc((ID3D11Texture2D *)bitmap->resource, &texture_desc);
- texture_desc.Usage = D3D11_USAGE_STAGING;
- texture_desc.BindFlags = 0;
- texture_desc.CPUAccessFlags = d3d11_cpu_access_from_d2d1_map_options(options);
- ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &staging_texture);
- ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)staging_texture, bitmap->resource);
- if (SUCCEEDED(hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)staging_texture, 0,
d3d11_map_from_d2d1_map_options(options), 0, &mapped_subresource)))
- {
mapped_rect->pitch = mapped_subresource.RowPitch;
mapped_rect->bits = mapped_subresource.pData;
bitmap->staging_resource = (ID3D11Resource *)staging_texture;
- }
- else
- {
WARN("Failed to map resource, hr %#lx.\n", hr);
ID3D11Texture2D_Release(staging_texture);
- }
- ID3D11DeviceContext_Release(context);
- ID3D11Device_Release(device);
- return hr; }
According to docs, Map() only works for D2D1_BITMAP_OPTIONS_CPU_READ, that potentially simplifies things.
Thanks for the review. I guess that you suggest to drop the from_d2d1_map_options() helpers and always use READ access, is that correct, or there are other things to get into account for simplification?
Also Unmap() in patch 2 will not write anything back.
Should it? I don't see that mentioned in MSDN, and implying that only READ access is supposed to be supported by ::Map() it means that bitmap memory can't be modified by user.