On 23/08/06, Jeremy Newman jnewman@codeweavers.com wrote:
Our goals are to never need native dlls. Why would we not implement them, even as stub dlls?
Well, for one, they're not really part of d3d as such. Applications that use them should really come with them and install them. Also, there are quite a number of different versions of the dlls. There's at least d3dx9_24 through d3dx9_30 that I know of.