On 4/20/21 9:30 AM, Henri Verbeet wrote:
On Fri, 16 Apr 2021 at 02:04, Zebediah Figura zfigura@codeweavers.com wrote:
+static void put_dword(struct bytecode_buffer *buffer, uint32_t value) +{
- if (buffer->status)
return;
- if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
- {
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return;
- }
- buffer->data[buffer->count++] = value;
+}
I'll leave it to Matteo and you to decide how much you care, but for consistency, perhaps "emit_u32()"?
I'm fine with this as well.