On 20 October 2015 at 21:13, Riccardo Bortolato rikyz619@gmail.com wrote:
Well if instead of
- resource = wined3d_texture_get_resource(surface->wined3d_texture);
I call wined3d_texture_get_sub_resource() then once control goes back to wined3d we can know texture_level and texture_layer for that particular surface (casting the surface from the subresource e.g. in wined3d_rendertarget_view_init()).
That would work in principle, but I don't think it's what we want.