We never map it.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a89a33d676e..7cb32a6abb3 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -582,8 +582,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename desc.height = bm.bmHeight; desc.depth = 1; desc.size = 0; - if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1, - WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_GET_DC, + if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC, NULL, NULL, &wined3d_null_parent_ops, &device->logo_texture))) { ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr);