Roderick Colenbrander wrote:
On Sun, May 16, 2010 at 6:02 PM, C.W. Betts computers57@hotmail.com wrote:
On May 16, 2010, at 9:31 AM, James Mckenzie wrote:
All:
There was or is a quite lengthy thread on this project.
What is the status of work? Any progress on Emmanuel's work from 2008?
Thank you.
James McKenzie
If memory serves, the main reason why there hasn't been any work done is because of the dependency of Objective-C, which the project administrator has said "no" to.
The fact that Cocoa is objective C is one of the issues (Charles Davis made some C wrapper I think). The most problematic thing is that it really need is a DIB engine. The Cocoa graphics APIs are similar to Cairo / XRender / Direct2D and other modern APIs. These APIs are great for vector drawing, alpha blending and other fancy operations but they are not low-level 2D APIs. For instance they lack most classic (bitwise) 2D ROPs. The classic rendering stuff (Windows 7 does it this way as well) has to be performed in software by a DIB engine.
Roderick
Charles Davis did not 'make a c wrapper', Apple did. However you are more correct in that we need a fully functional DIB engine in order to fully move the Apple interface from X11 to Aqua. I was inquiring if both of these actions have occurred. Max was working diligently on a DIB engine until AJ basically shot his work full of holes and he left.
Again, what is the status of updating/upgrading Emmanuel's work? Has it been left for dead or is someone working in the background on it? I would like to pick it up and start looking at it again and seeing if the Obj-C code could be converted to plain 'c' or if we have to bring up a sidebar version of Wine that will be Aqua complaint. Having been through this with the OpenOffice.org and NeoOffice.org projects, this is a political area I really don't want to visit, but if it has to be that way, then it will head off in that direction.
James McKenzie