On 6/18/21 7:24 AM, Henri Verbeet wrote:
On Fri, 18 Jun 2021 at 06:20, Zebediah Figura z.figura12@gmail.com wrote:
dlls/wined3d/adapter_gl.c | 6 +++--- dlls/wined3d/adapter_vk.c | 14 +++++++------- dlls/wined3d/buffer.c | 8 ++++++-- dlls/wined3d/context_gl.c | 2 +- dlls/wined3d/directx.c | 4 ++-- dlls/wined3d/view.c | 2 +- dlls/wined3d/wined3d_private.h | 12 ++++++------ 7 files changed, 26 insertions(+), 22 deletions(-)
This may be ok, but I'm curious about the reasoning. In particular, is there ever a case where you'd want to pass WINED3D_MAP_DISCARD to wined3d_context_copy_bo_address(), instead of just using wined3d_context_map_bo_address() with WINED3D_MAP_DISCARD?
And mostly to illustrate the point:
@@ -1084,8 +1084,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
staging.buffer_object = (uintptr_t)&staging_bo; staging.addr = NULL;
adapter_vk_copy_bo_address(context, &staging, src, size);
adapter_vk_copy_bo_address(context, dst, &staging, size);
adapter_vk_copy_bo_address(context, &staging, src, size, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
adapter_vk_copy_bo_address(context, dst, &staging, size, map_flags);
We just created the staging bo, so it's idle by definition.
@@ -1104,8 +1104,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
staging.buffer_object = (uintptr_t)&staging_bo; staging.addr = NULL;
adapter_vk_copy_bo_address(context, &staging, src, size);
adapter_vk_copy_bo_address(context, dst, &staging, size);
adapter_vk_copy_bo_address(context, &staging, src, size, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
adapter_vk_copy_bo_address(context, dst, &staging, size, map_flags);
Likewise.
@@ -1012,13 +1012,17 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context, unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size) {
DWORD map_flags = WINED3D_MAP_WRITE; struct wined3d_bo_address dst_addr; DWORD dst_location;
if (!dst_offset && size == dst_buffer->resource.size)
map_flags |= WINED3D_MAP_DISCARD;
dst_location = wined3d_buffer_get_memory(dst_buffer, context, &dst_addr); dst_addr.addr += dst_offset;
- wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, size);
- wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, size, map_flags); wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size); }
Sure, but if that's worth doing, we may as well do it in the wined3d_context_copy_bo_address() implementations.
This is the case I care about mostly. I didn't actually bother to check whether we had access to the BO size, but evidently we do. I'll alter the implementation accordingly.
@@ -1526,7 +1530,7 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
src.addr = (uint8_t *)data + range->offset - data_offset; dst.addr = (void *)(uintptr_t)range->offset;
wined3d_context_copy_bo_address(context, &dst, &src, range->size);
wined3d_context_copy_bo_address(context, &dst, &src, range->size, flags); }
"flags" never contains DISCARD here if "dst" is mappable, and if it's not, it doesn't matter.
@@ -1597,7 +1597,7 @@ void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_v dst.buffer_object = view->counter_bo; dst.addr = NULL;
- wined3d_context_copy_bo_address(context, &dst, &src, sizeof(uint32_t));
wined3d_context_copy_bo_address(context, &dst, &src, sizeof(uint32_t), WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
context_release(context); }
Sure, but like further above, this could be caught in the wined3d_context_copy_bo_address() implementations.