On 22 July 2016 at 12:28, Józef Kucia jkucia@codeweavers.com wrote:
+static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins) +{
- const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
- struct wined3d_string_buffer *buffer = ins->ctx->buffer;
- struct glsl_src_param src_param;
- const char *instruction;
- DWORD write_mask;
- if (!gl_info->supported[ARB_DERIVATIVE_CONTROL])
- {
FIXME("OpenGL implementation does not support ARB_derivative_control.\n");
return;
- }
- switch (ins->handler_idx)
- {
case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
- }
- write_mask = shader_glsl_append_dst(buffer, ins);
- shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
- shader_addline(buffer, "%s(%s));\n", instruction, src_param.param_str);
+}
It doesn't matter that much, but is there any reason shader_glsl_map2gl() can't handle these?