On 23 August 2010 13:49, paulo lesgaz jeremielapuree@yahoo.fr wrote:
I already sent such a patch. Julliard did not like the gazillions of conditions if.... then. I never found a way to avoid them. The offset can be computed thanks to the function D3DXGetDeclVertexSize
You know, just give the attached patches a try. Untested, of course.