Hello,
it should be RGB (as naming suppose) as majority of D3D formats . But OpenGL usually prefer use of BGR, so initially i use transformed formats. Note: we must add a check if cg support GL_RGB and/or GL_BGR formats and modify the code to adapt formats
What about the other formats there, like WINED3DFMT_R3G3B2?
Should I send a patch(or can you send one) to change these values to GL_RGB? The GL_BGR color value breaks this kind of surfaces.
Stefan