On Sun, Nov 21, 2010 at 8:23 PM, Roderick Colenbrander thunderbird2k@gmail.com wrote:
On Sat, Nov 20, 2010 at 3:17 AM, Stefan Dösinger stefan@codeweavers.com wrote:
Am Donnerstag 18 November 2010, 16:41:53 schrieb Matijn Woudt:
There's only 1 difference, the first one really shows a window with all the triangle's, like it should. Second one doesn't show anything. So all the functions don't fail, they just don't seem to do anything.
I think we should set up the swapchain to use a dummy window, GL bitmap or WGL pbuffer and turn on render to fbo.
That's what I would suggest as well, but remove GL bitmap from the set of options. It means software GDI on windows and on Wine it means indirect rendering which can be bad. The pbuffer would be quite reliable but it is not around everywhere, if a dummy window works fine lets try that first.
Roderick
I have created a patch that uses a dummy window. Please let me know if this is what you had in mind. It works for the game I created the original patch for.
Matijn