On Wed, 2003-12-17 at 03:15, Dmitry Timoshkov wrote:
That sounds like a bug either in Window Manager you are using or in x11drv code not properly initializing XSetWindowAttributes.event_mask (FocusChangeMask). You need further investigate what happens.
Isn't this the same bug that kills us in gaming, ie we create unmanaged windows for fullscreen and X finds it hard to handle? If so then real fix would seem to be making fullscreen windows managed (there is a NETWM protocol for fullscreening something which works very well, but unfortunately win32 has no equivalent so I guess we'd have to go by screen co-ords or something equally hackish).