On Wednesday 16 January 2008 18:41:46 you wrote:
the game's cached shaders. The game now crashes on startup with the following error: fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061
You should try running the app with '+d3d_surface' on.
Here is (hopefully relevant) output with +d3d_surface set:
trace:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface 0x4e8fdf0 is an onscreen surface trace:d3d_surface:IWineD3DSurfaceImpl_LoadLocation (0x4e8fdf0)->(SFLAG_INDRAWABLE, (nil)) trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0) trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0) Returning 6400 trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0) trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetPitch (0x4e8fdf0) Returning 6400 trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer (This 0x4e8fdf0, riid {34d01b10-6f30-11d9-c687-00046142c14f}, ppContainer 0x1a9daa8) trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer Relaying to QueryInterface trace:d3d_surface:surface_get_gl_buffer (0x4e8fdf0) : swapchain 0x4e7cc58 trace:d3d_surface:surface_get_gl_buffer Returning GL_BACK trace:d3d_surface:flush_to_framebuffer_drawpixels Unlocking 0x405 buffer trace:d3d_surface:flush_to_framebuffer_drawpixels glDrawBuffer call ok surface.c / 1015 fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061 trace:d3d_surface:flush_to_framebuffer_drawpixels glDrawBuffer(GL_BACK) call ok surface.c / 1087 trace:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation (0x4e8fdf0)->(SFLAG_INDRAWABLE, TRUE) trace:d3d_surface:IWineD3DBaseSurfaceImpl_GetContainer (This 0x4e8fdf0, riid {34d01b10-6f30-11d9-c687-00046142c14f}, ppContainer 0x1a9dbc0)
Let me know if more info is needed.