On 23 August 2013 12:04, Stefan Dösinger stefan@codeweavers.com wrote:
Am 23.08.2013 um 11:34 schrieb Henri Verbeet hverbeet@gmail.com:
Why does loading into a PBO require CPU access?
The only reason why we want to store a volume in a PBO is to map it, which requires CPU access. If the volume doesn't allow CPU access I don't see a reason to load it into a PBO.
Yes, but that's more of a higher level policy and wouldn't hold for e.g. VBOs. You handle that by just not setting WINED3D_VFLAG_PBO for those volumes.