On 29 October 2014 18:01, Matteo Bruni mbruni@codeweavers.com wrote:
if (!prev || op->texture->target != prev->target
|| op->texture->resource.format != prev->resource.format)
Shouldn't this just check the color_fixup?
And in principle I think this would apply to vertex shaders as well, except that we don't track color fixups in struct vs_compile_args at all. The real pain will come with d3d10 of course, since you can access a much larger amount of resources there.