On 13 May 2014 11:14, Stefan Dösinger stefandoesinger@gmail.com wrote:
Not exactly. We load P8 GL textures for the front buffer when ARB_fragment_program is unsupported (and thus the format in theory is unsupported). So we might end up reading back the texture even though the format table doesn't contain data for P8.
So which internal format would be used to create that texture?