Molle Bestefich wrote:
Robert Reif wrote:
Sure, something less than 10 seconds that would sound bad if played wrong would be great.
How about white noise at maximum volume? That sounds bad when played wrong.
It also sounds bad when played right ;-) How would you know if an artificially produced sound effect were played back a the wrong sample rate or sample size if it sounds unnatural to begin with. Something like the guitar sound in the Red Hat sound card testing program would be ideal.