On 6 June 2011 09:11, Stefan Dösinger stefandoesinger@gmx.at wrote:
Since we report D3DPMISCCAPS_CLIPTLVERTS.
Do we still need GL_ARB_depth_clamp after this change?
We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the extension for the moment.