On 07.06.2009 19:35, Henri Verbeet wrote:
2009/6/7 Frank Richter frank.richter@gmail.com:
As far as I could gather DF16 is the "ATI way" of getting a renderable 16 bit depth texture.
Without knowing much about the actual format, DF16 implies this should be a floating point format, similar to the ones provided by ARB_depth_buffer_float.
Maybe... but it seems that format is solely intended for use on render target textures, not any download or upload... so not sure if the data type would matter in practice. Also, I didn't find a 16-bit float depth texture format for OpenGL so far.
Also, could you please add this at the same location as the other depth formats?
Well I added it to the vendor-specific formats because it _is_ ATI-specific...
-f.r.