On Tue, 25 Jan 2022 at 03:21, Zebediah Figura zfigura@codeweavers.com wrote:
@@ -927,10 +928,13 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
count = ++resource->map_count;
- if (buffer->buffer_object)
- context = context_acquire(device, NULL, 0);
- wined3d_buffer_get_memory(buffer, context, &addr);
- if (addr.buffer_object) {
I think that potentially changes the location we map in some cases. (In particular, when buffer->buffer_object is non-NULL, but WINED3D_LOCATION_BUFFER is not current.) I don't know for sure whether that would cause issues for applications, but this code is sensitive enough that I'd prefer avoiding wined3d_buffer_get_memory() here unless we have a good reason not to.
What is the issue exactly? Is it that buffer->buffer_object may not have been created yet for discarded resources?