It crashes at: dlls/wined3d/surface.c d3dfmt_convert_surface: 1593 *dest++ = table[color][0];
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wined3d/surface.c;hb=HE...
If I hack that loop to be the right height, it works without complaint.
The original setting of the height to be a power of 2 is: http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wined3d/surface.c;hb=HE...
On 3/25/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
Is the crashing call done from flush_to_framebuffer_* or LoadTexture?