We should simply create 3D views.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50123 Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/view.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index f2c8ceab461..c3128c9ed4c 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -688,7 +688,7 @@ static VkBufferView wined3d_view_vk_create_buffer_view(struct wined3d_context_vk
static VkImageView wined3d_view_vk_create_texture_view(struct wined3d_context_vk *context_vk, const struct wined3d_view_desc *desc, struct wined3d_texture_vk *texture_vk, - const struct wined3d_format_vk *view_format_vk, struct color_fixup_desc fixup, bool srv) + const struct wined3d_format_vk *view_format_vk, struct color_fixup_desc fixup, bool rtv) { const struct wined3d_resource *resource = &texture_vk->t.resource; const struct wined3d_vk_info *vk_info = context_vk->vk_info; @@ -730,7 +730,7 @@ static VkImageView wined3d_view_vk_create_texture_view(struct wined3d_context_vk create_info.flags = 0; create_info.image = texture_vk->vk_image; create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags); - if (!srv && create_info.viewType == VK_IMAGE_VIEW_TYPE_3D) + if (rtv && create_info.viewType == VK_IMAGE_VIEW_TYPE_3D) { if (desc->u.texture.layer_count > 1) create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; @@ -823,7 +823,7 @@ static void wined3d_render_target_view_vk_cs_init(void *object)
context = context_acquire(resource->device, NULL, 0); view_vk->vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context), - desc, texture_vk, format_vk, COLOR_FIXUP_IDENTITY, false); + desc, texture_vk, format_vk, COLOR_FIXUP_IDENTITY, true); context_release(context);
if (!view_vk->vk_image_view) @@ -1098,7 +1098,7 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object)
context = context_acquire(resource->device, NULL, 0); vk_image_view = wined3d_view_vk_create_texture_view(wined3d_context_vk(context), - desc, texture_vk, wined3d_format_vk(format), format->color_fixup, true); + desc, texture_vk, wined3d_format_vk(format), format->color_fixup, false); context_release(context);
if (!vk_image_view)