On Fri, Jun 18, 2021 at 8:29 AM Ziqing Hui zhui@codeweavers.com wrote:
Signed-off-by: Ziqing Hui zhui@codeweavers.com
dlls/d3dx10_43/tests/d3dx10.c | 3 +- dlls/d3dx10_43/texture.c | 89 ++++++++++++++++++++++++++++++++--- 2 files changed, 83 insertions(+), 9 deletions(-)
- dst_format = (GUID *)dxgi_format_to_wic_guid(img_info.Format);
Casting away the const isn't very nice. It also seems unnecessary.
This patch made me look back to this hunk from D3DX10GetImageInfoFromMemory():
if (img_info->ImageFileFormat == D3DX10_IFF_DDS) { ... } else { ... img_info->Format = DXGI_FORMAT_R8G8B8A8_UNORM; ... }
That seems suspicious, can't formats other than DDS (e.g. WMP) support higher bit depths with d3dx10?