On Sat, 20 Nov 2021 at 00:41, Zebediah Figura zfigura@codeweavers.com wrote:
@@ -484,7 +487,7 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i width = wined3d_texture_get_level_width(texture, level); height = wined3d_texture_get_level_height(texture, level); gl_info->gl_ops.gl.p_glReadPixels(0, 0, width, height,
format_gl->format, format_gl->type, data.addr);
format_gl->format, format_gl->type, offset);
checkGLcall("glReadPixels");
/* Reset previous pixel store pack state */
Should the "if (!src_is_upside_down)" block further down also be adjusted?