Robert Reif wrote:
Jeremy White wrote:
Could you try the attached experimental patch and see if it eliminates the NFS3 problem?
It fixes the problem in NFS3 when using hardware accelerated sound. Sound is really messed up when using HardwareAcceleration = Emulation.
The direct sound regression tests run better in emulation mode but still not as good as the used to.
Could you recap this for me? Afaik, we have 4 cases: 1) Current CVS tip 2) With a hack to kill the yield in wait timeouts 3) With my experimental priority adjustor 4) Behavior last fall before I started messing around.
So, #4 worked well with NFS3, in both modes? #3 works fine with NFS3, but only in hardware accel sound. #2 works with NFS3; with both sound modes? #1 doesn't work at all, is that right? Or does it work with hardware accel sound?
Cheers,
Jer