Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d-shader/spirv.c | 4 ++-- tests/d3d12.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index b070230a..579d1362 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4058,8 +4058,8 @@ vkd3d_system_value_builtins[] = {VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}}, {VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}},
- {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, - {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, + {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, + {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, }; static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin = { diff --git a/tests/d3d12.c b/tests/d3d12.c index e05ac137..8551ea43 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -29131,7 +29131,7 @@ static void test_domain_shader_inputs(void) {1.0f, 2.0f, 0.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f}, {1.0f, 2.0f, 1.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f}, }; - static const unsigned int is_todo[4] = {0x00110000, 0x00110100, 0x00111100, 0x00111000}; + static const unsigned int is_todo[4] = {0x00110000, 0x00110000, 0x00110000, 0x00110000}; static const unsigned int stride = sizeof(reference[0]);
memset(&desc, 0, sizeof(desc));