On Tue, Feb 9, 2016 at 2:03 PM, Henri Verbeet hverbeet@gmail.com wrote:
On 9 February 2016 at 11:24, Józef Kucia jkucia@codeweavers.com wrote:
- enum resource_type
- {
rt_texture_2d,
rt_texture_3d,
- };
- static const struct
- {
DXGI_FORMAT format;
D3D11_BIND_FLAG bind_flags;
enum resource_type type;
Why not D3D11_RESOURCE_DIMENSION?
D3D11 defines are so long and they tend to make test tables too wide, but yeah, I should use D3D11_RESOURCE_DIMENSION.