Jean-Claude Gervais wrote:
Hello,
I'm currently porting a Windows application to the Mac and Linux.
I've got many details worked out but the one that I am still researching is how to load resources like strings and bitmaps.
What I would like to do is distribute the resources the application uses as a .RES file that I would then manipulate with something like the LoadResource function.
I have read that work has been done in the Wine project to make it able to be used by other projects like ReactOS and Cygwin.
Is the Wine source-code structured in such a way that it would be possible to extract the LoadResource function and do this?
Is there a simpler way?
if you want your app to be a winelib app, then this is not an issue, you'll be able to directly use any win32 api you want (starting with LoadResource & LoadString), as well as putting the resource itself into the executable. See the doc for the details to build a winelib app. A+