GL_CLIP_PLANE0 and GL_CLIP_DISTANCE0 has the same value.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/context.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index ba9e19c06ec6..3dc6ca7c0249 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2530,12 +2530,9 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con context->last_was_rhw = TRUE; context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */
- gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); + for (i = 0; i < gl_info->limits.user_clip_distances; ++i) + gl_info->gl_ops.gl.p_glDisable(GL_CLIP_DISTANCE0 + i); + checkGLcall("disable clip planes"); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CLIPPING));
/* FIXME: Make draw_textured_quad() able to work with a upper left origin. */