On Tuesday 12 June 2007 04:36:52 pm Alex Villacís Lasso wrote:
The explanation about the DirectDraw implementation in Wine being based on top of GDI does not explain how native quartz manages to play smoothly while builtin quartz stutters *when both are run under Wine*.
Because built-in quartz uses GDI, which is slow as fsck. Native I'm quite sure uses D3D, which in Wine will go through OpenGL and still be accelerated. OpenGL will do stretching and color conversions in hardware so it's not so slow.