On Thu, Apr 19, 2012 at 9:22 PM, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am Donnerstag, 19. April 2012, 20:23:36 schrieb Matteo Bruni:
I'm not sure that's a good idea. ddraw.h is not included in recent DirectX SDKs and the relevant definitions are "gone", as far as I know. So I think d3dx9 or its tests should not depend on that header.
Furthermore the ddraw.h types do not support volume textures, but d3dx9's .dds support does. So one more reason to declare your own structures.
Yes, the DDS header has a field named dwDepth in place of dwBackBufferCount.