George Stephanos gaf.stephanos@gmail.com writes:
On Fri, Oct 25, 2013 at 10:31 AM, Alexandre Julliard julliard@winehq.org wrote:
George Stephanos <gaf.stephanos@gmail.com> writes: > You need some sort of free list instead of a linear search. > > Alright. > > Also you can probably avoid one level of pointers and store > objects directly. > > > I thought about this. If I store objects directly, accessing any would > require a lock on the whole table so I guarantee it's not moved or > reallocated elsewhere. This would obviously be pretty slow. You already have a lock on the whole table anyway.
I do. But it's only used when creating new handles or on table reallocations. Earlier I could reallocate the table without worrying about the handles.
In your case that same lock would have to be grabbed when *accessing* any of the handles so I make sure the table is not being reallocated. That results in: no two handles can be accessed concurrently as opposed to my current code where they can. I might be missing something though :|
You still have to grab the lock on every access; I very much doubt that releasing it a little earlier is going to make a difference.
Of course you can make things faster by making them non thread-safe, but that's not a good idea.
> Returning a pointer to the object outside of the critical section > is not > a good idea. > > The critical section just protects the table and not the > handles/structs themselves. Yes, that's the problem. The structs have to be protected too.
Maybe a lock inside each struct?
You would need to demonstrate an real app that shows heavy contention on that lock to make it worth the trouble.