tony.wasserka@freenet.de wrote:
Thank you very much for pointing that out :) Is there anything else wrong with it or can I resend the patches?
A minor issue could be that you're returning S_OK in most of the stubs. For the IUnknown stuff that's correct, but D3D stuff typically returns D3D_OK. Although S_OK and D3D_OK have the same value, using D3D_OK would be a bit more consistent once you start returning eg. D3DERR_INVALIDCALL on error conditions.