Stefan Dösinger wrote:
- GLint curVBO = -1;
- GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
Strange, I thought I sent a patch like that already and it was committed :-/
You wrote it for loadNumberedArrays, I copy pasted it to loadVertexData. I have to admit, I don't know exactly what I'm doing here (opengl/d3d newbie). But this patch lets me play Battlefield 1942 on my laptop where ARB_VERTEX_BUFFER_OBJECT is not supported :-)