Hi,
First of all, let me introduce myself. I'm a young software developer entering college this fall. I've always been interested in helping out the WINE project, especially in the areas of DirectX and Direct3D. Dan Kegel suggested in http://wiki.winehq.org/HLSLTestSuite that writing an HLSL test suite might be a good place to start, so here's a draft of a test framework and a few tests that use it. It's not complete, I know (for one, I need to write tests for vertex shaders), but before I go any farther, I'd like to know get peoples' opinion on the design. Is this the way a wine HLSL test suite should look? Is there something else I should incorporate into these tests? I'm absolutely open to suggestions.
And lastly, I'd like to thank the wine developers for producing such a wonderful piece of software. We really appreciate you all!
Travis Athougies.