Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- This shows that the texture is stretched to the block size (i.e. minimum texture size) rather than just loading the data unchanged.
dlls/d3dx9_36/tests/texture.c | 79 +++++++++++++++++++++++++++++++++-- 1 file changed, 76 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c index 6c25a158118..5c641913ce5 100644 --- a/dlls/d3dx9_36/tests/texture.c +++ b/dlls/d3dx9_36/tests/texture.c @@ -87,6 +87,20 @@ static const unsigned char dds_volume_map[] = { 0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x84,0xef,0x7b,0xaa,0xab,0xab,0xab };
+/* 4x2 dxt5 */ +static const BYTE dds_dxt5[] = +{ + 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x08,0x00,0x02,0x00,0x00,0x00, + 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, + 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x35,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, +}; + static const unsigned char png_grayscale[] = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, @@ -400,6 +414,15 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device) ok(height == 4, "Returned height %d, expected %d\n", height, 4); ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1); ok(format == D3DFMT_DXT5, "Returned format %u, expected %u\n", format, D3DFMT_DXT5); + + width = 4; + height = 2; + hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, &format, D3DPOOL_DEFAULT); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + ok(width == 4, "Got unexpected width %u.\n", width); + ok(height == 4, "Got unexpected height %u.\n", height); + ok(mipmaps == 1, "Got unexpected mipmap level count %u.\n", mipmaps); + ok(format == D3DFMT_DXT5, "Got unexpected format %u.\n", format); } else { @@ -1526,13 +1549,21 @@ static void test_D3DXFillVolumeTexture(IDirect3DDevice9 *device)
static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device) { - HRESULT hr; + static const DWORD dds_dxt5_expected[] = + { + 0xff7b207b, 0xff7b207b, 0xff84df7b, 0xff84df7b, + 0xff7b207b, 0xff7b207b, 0xff84df7b, 0xff84df7b, + 0xff7b207b, 0xff7b207b, 0xff84df7b, 0xff84df7b, + 0xff7b207b, 0xff7b207b, 0xff84df7b, 0xff84df7b, + }; + IDirect3DSurface9 *surface, *uncompressed_surface; IDirect3DTexture9 *texture; + D3DLOCKED_RECT lock_rect; D3DRESOURCETYPE type; D3DSURFACE_DESC desc; - D3DLOCKED_RECT lock_rect; - int i; + unsigned int i, x, y; DWORD level_count; + HRESULT hr;
hr = D3DXCreateTextureFromFileInMemory(device, dds_16bit, sizeof(dds_16bit), &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); @@ -1568,8 +1599,50 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device) IDirect3DTexture9_UnlockRect(texture, 0); } IDirect3DTexture9_Release(texture); + }
+ /* Test with a DXT5 texture smaller than the block size. */ + hr = D3DXCreateTextureFromFileInMemory(device, dds_dxt5, sizeof(dds_dxt5), &texture); + todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr) && has_2d_dxt5) + { + type = IDirect3DTexture9_GetType(texture); + ok(type == D3DRTYPE_TEXTURE, "Got unexpected type %u.\n", type); + hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + ok(desc.Width == 4, "Got unexpected width %u.\n", desc.Width); + ok(desc.Height == 4, "Got unexpected height %u.\n", desc.Height); + + IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_A8R8G8B8, + D3DPOOL_DEFAULT, &uncompressed_surface, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = D3DXLoadSurfaceFromSurface(uncompressed_surface, NULL, NULL, surface, NULL, NULL, D3DX_FILTER_NONE, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(uncompressed_surface, &lock_rect, NULL, D3DLOCK_READONLY); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + for (y = 0; y < 4; ++y) + { + for (x = 0; x < 4; ++x) + { + /* Use a large tolerance, decompression + stretching + + * compression + decompression again introduce quite a bit of + * precision loss. */ + ok(compare_color(((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x], + dds_dxt5_expected[y * 4 + x], 32), + "Color at position %u, %u is 0x%08x, expected 0x%08x.\n", + x, y, ((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x], + dds_dxt5_expected[y * 4 + x]); + } + } + hr = IDirect3DSurface9_UnlockRect(uncompressed_surface); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + IDirect3DSurface9_Release(uncompressed_surface); + IDirect3DSurface9_Release(surface); } + if (SUCCEEDED(hr)) + IDirect3DTexture9_Release(texture);
/* Volume textures work too. */ hr = D3DXCreateTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &texture);