Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet:
On 21/03/07, Mirek thunder.m@czela.net wrote:
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used.
Ah yes, Instancing makes sense for a real time strategy game.