Hi Stefan
I've added some small fixes and a improvements to the D3DXWeldVertices test. These fixes are ports of things I found during my work on the CloneMesh test:
* Fixed ok() for FLOAT1 in check_vertex_components. * Added USHORT2N and USHORT4N comparison in test. * Fixed udec3 and dec3n struct to DWORD conversion in test. * Improved init_test_mesh function to support null arguments.
Do you think the patch is ready for wine-patches?
Cheers, Michael Mc Donnell