On 4 June 2015 at 01:40, Forest winehq@tibit.com wrote:
Can anyone offer a status update on D3D command stream multithreading?
It's being worked on, although it's not progressing as quickly as we would perhaps have liked. The patch set hasn't been abandoned.
Please understand that at the moment all of Wine's Direct3D code is being maintained by about 3 people, unfortunately with very little outside help. Quite frankly, CodeWeavers would be willing to hire people to increase that number, but there seem to be very few qualified candidates.
I've been packaging Stefan Dösinger's CSMT work, with over 500 people using my last release, and several asking when I'll build a new one. I don't know what to tell them, because his github repo hasn't been updated in half a year, and he hasn't responded to the email I sent him last week. It's starting to look like this excellent work has been abandoned.
I happen to know Stefan wasn't reading e-mail for most of last week, so in that regard it was just a case of unfortunate timing.