Stefan Dösinger wrote:
Am Samstag 28 Oktober 2006 16:44 schrieben Sie:
Its a Radeon Mobility M7 LW, with direct rendering. It has a RV200 core which is a R100 with the memory controller from R200. And it looks like the R100 doesn't support vertex_buffer_objects (couldn't find precise specs).
How well does bf1942 work without vertex buffers? My experiance with my M9 is that it got a 100% performance boost with vbos.
It's playable (~10-15fps), perhaps 1/3-1/5 of w2k performance.
That were rather the vertex fixups, not the vbos themselves. I think you can get most of that gain by improving the vertex buffer code to be able to do vertex fixups without VBOs
Thanks for the tip. I will have a look at it.