On 6 May 2010 17:24, Edward Savage epssyis@gmail.com wrote:
A better solution which you'd hope they'd approach Codeweavers or the likes of Ubuntu about would be integrating Wine into a native Steam to run Win32 binaries of non-native games. On top of native Source games that is. This would be pretty easy, and using the Steam first-time-run script system we could actually make a native version support Win32 binaries via Wine ourselves (if it agreed to download and install them!).
It's worth noting on this point that they already do roughly this for older games with DOSBox, and I think they bundle ScummVM too.
So a native Linux Steam client would get both the ported Source engine games, and any other games that are emulated using a cross-platform backend, even before they look at integrating Wine for other games.
Then again, I don't know if it's Valve doing the emulation integration, or the content owners...