Wojciech 'arab' Arabczyk wrote:
Hello
If changing the fsaa setting in hl2 changes anything that is just imagination - it doesn't do anything yet, the multisample setting is just ignored right now.
I've not changed the FSAA setting trough the game options. I've forced it on a lower level, that is on the graphics card driver level (using nvidia-settings). So it's not _just_ my imagination.
The main problem are sRGB read and write support(sort of gamma correction).
I suppose it's the last real thing to make Source-engine based games look perfect on Wine. Could i be of any help? I cannot program (a complete lack of C/C++ skills, bumer :( ), but i can do some extensive patch testing.
Don't worry, I'm working on sRGB read and write support right now :D
I'm not sure when it will be completed but you'll see something soon (next few days / weeks)
Regards, Phil.