On Mon, 3 Feb 2020 at 05:50, Zebediah Figura z.figura12@gmail.com wrote:
- if (dst_data_type == src_data_type)
- if (dst_data_type == src_data_type
|| (src_data_type == WINED3D_DATA_INT && dst_data_type == WINED3D_DATA_UINT))
I don't think that's allowed in all versions of GLSL. In particular, versions 4.00 and later have implicit conversions from int types to uint types, but versions 3.30 and before don't.