On Mon, 21 Feb 2022 at 16:19, Conor McCarthy cmccarthy@codeweavers.com wrote:
README | 3 + include/private/vkd3d_common.h | 4 + include/vkd3d_windows.h | 1 + libs/vkd3d/command.c | 151 +++++++++++++++++++++- libs/vkd3d/device.c | 159 ++++++++++++++++++++++- libs/vkd3d/resource.c | 197 +++++++++++++++++++++++++++++ libs/vkd3d/state.c | 222 +++++++++++++++++++++++++++++++-- libs/vkd3d/vkd3d_private.h | 56 +++++++++ tests/d3d12.c | 13 +- 9 files changed, 787 insertions(+), 19 deletions(-)
This patch causes tests/texture-load-typed.shader_test to fail for me. VKD3D_CONFIG=virtual_heaps is a workaround.