Hi Matthew,
On Thu, 1 Aug 2019 at 23:36, MattKC itsmattkc@gmail.com wrote:
Picking has been implemented by reusing the code from d3d_execute_buffer_execute() with the drawing functions removed leaving the core vertex processing and adding click tests for creating an array of D3DPICKRECORDs.
That strikes me as less than ideal. Which alternatives did you consider? Also, do you have tests to go along with this?
Henri